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Blog Posts

  • 24 hours of Take This Streaming Thanking the Community

    By  Dr. Raffael Boccamazzo · Aug 19, 2021 · Events, Video Games

    Take This and friends will be doing a 24-hour stream this Friday, August 20th! Why? Because for the RPG Valkyries’ annual Speedrun Ragnarok fundraiser in 2020 they asked, “If we…

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  • Academic Ramblings: Frustration Aggression Hypothesis

    By  Rachel Kowert, PhD · Aug 11, 2021 · Research

    On today’s episode of Academic Ramblings, we are going to explore the Frustration-Aggression hypothesis. Now, you may be saying, that sounds more like a topic for a jargon schmargon. Don’t…

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  • Video Games in a Post-COVID 19 World

    By  Rachel Kowert, PhD · Aug 10, 2021 · COVID, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Jargon Schmargon: Aggression & Violence

    By  Rachel Kowert, PhD · Aug 4, 2021 · Research

    Aggression and violence are two terms we hear often when talking about video game effects. In fact, these two terms are used interchangeably, which is unfortunate because they actually refer…

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  • Statement on Activision Blizzard Lawsuit

    By  Take This · Aug 3, 2021 · Announcements

    People of marginalized genders are tired and traumatized.  Harassment and abuse of marginalized people is neither new nor unique to games. However, it is a very real part of the…

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  • COVID-19 and Grief

    By  Sarah Hays, PsyD · Aug 3, 2021 · COVID

    Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021  2020 was a…

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  • Pandemic Fatigue: The Impact of Boredom

    By  Erika Stewart Wheelhouse, MA, LMHC · Jul 30, 2021 · COVID, Research

    Pizza is the perfect food; warm, gooey cheese over a savory sauce, supported by a firm yet chewy crust makes for a mouthful of wonderful. Granted, tacos are also quite…

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  • Research Review: Influence of competitive and cooperative video games on behaviour during play and friendship in adolescence

    By  Rachel Kowert, PhD · Jul 28, 2021 · Research

    In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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