Suicide Prevention in Digital Communities
Content note: This article discusses suicide and suicide prevention resources. Suicide can be a scary thing to talk about. Even as someone with extensive training in suicide prevention, my heart…
Content note: This article discusses suicide and suicide prevention resources. Suicide can be a scary thing to talk about. Even as someone with extensive training in suicide prevention, my heart…
How one workplace used Mario Kart to raise funds and awareness for mental health in gaming Earlier this year, Wolf & Company, a national accounting and advisory firm, hosted the…
Earlier this month, Take This had our first experience hosting an AFK Quiet Room at a major e-sports event – I was joined by Take This consultant Brian Kunde and…
The team could not be more thrilled to share that Eugenio Vargas has joined Take This as our digital media specialist! Eugenio has a decade of experience in content creation…
Every two years, Take This gives a series of awards to games released in the last two years which represent excellence in compassionate, non-stigmatizing portrayals of mental health themes and…
Take This is absolutely delighted to announce the finalists for the 2024 Mental Health in Games Awards (formerly the Dr. Mark Kline Award for Mental Health Representation in Games). This…
An exciting new Humble Bundle is coming out, and is supporting Take This! The Humble Bundle of the Dead offers over $800-worth of TTRPG books by Paizo. The creators of…
This article was written by Joanne Liu, a guest contributor and summer intern at Take This. Theories behind the joy of games Why do we like playing games? Most people…