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Posts tagged “Kowert”

  • Academic Ramblings: Uses, Gratifications, & Motivations of Game Play

    By  Rachel Kowert, PhD · Sep 8, 2021 · Research

    This month’s Jargon Schmargon was about game motivations, which is intimately tied to a theory we use quite a bit in game studies called uses and gratifications. Uses and gratifications…

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  • Jargon Schmargon: Play Motivations

    By  Rachel Kowert, PhD · Sep 1, 2021 · Research

    In this episode of Jargon Schmargon, we take a look at play motivations. What motivates us to play games, beyond the simple act of “having fun”. Several play motivation models…

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  • Academic Ramblings: Video Games and Friendship

    By  Rachel Kowert, PhD · Jul 14, 2021 · Research

    In this episode of academic ramblings, we are going to explore the relationships between (online) video games and friendship. There are a lot of discussions in and around friendship formation…

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  • Jargon Schmargon: Social Identity

    By  Rachel Kowert, PhD · Apr 7, 2021 · Research

    In this episode of Jargon Schmargon, we will explore the concept of social identity. I’ve previously talked about “Gamer” social identity in a previous episode of Jargon Schmargon, but in…

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  • Distortions in time perception in the post-COVID19 era

    By  Rachel Kowert, PhD · Mar 26, 2021 · COVID

    What is time anymore? Do you find yourself unsure what day it is? What month? Or even what year? Well, it’s not just you; our perception of time has changed.…

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  • Research Review: 2020 Bryter Female Gamer Survey

    By  Rachel Kowert, PhD · Feb 24, 2021 · Research

    In this episode of Research Review, we take a deep dive into the 2020 Bryter report on Female Game Players, including player behaviors, toxicity in games, and current state of…

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  • Video Games and Violence

    By  Take This · Aug 5, 2019 · Expert Content, Research, Video Games

    People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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