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Blog Posts

  • Jargon Schmargon: Social Capital

    By  Rachel Kowert, PhD · Jul 7, 2021 · Research

    In this episode of Jargon Schmargon, we explore the term social capital. This includes a brief discussion of bridging and bonding social capital and the kinds of social capital that…

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  • Boundaries in Pandemic Times: Bracing for Re-Entry

    By  Sarah Hays, PsyD · Jun 25, 2021 · COVID, Research

    During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…

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  • Research Review: Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

    By  Rachel Kowert, PhD · Jun 23, 2021 · Research

    In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…

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  • Academic Ramblings: Impact of Mental Health Representation in Games: Stigma and Stereotypes

    By  Rachel Kowert, PhD · Jun 9, 2021 · Research

    In this episode of Academic Ramblings we focus on the ways in which mental health representation in the media, and games specially, impact the larger discussion around mental health and…

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  • Jargon Schmargon: Mental Health

    By  Rachel Kowert, PhD · Jun 2, 2021 · Research

    On this episode of Jargon Schmargon, we explore the terms “mental health” and “mental illness” in more detail.  Now you may be saying to yourself, “mental health, what does that…

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  • Equip Your Party

    By  Take This · May 27, 2021 · Announcements

    In honor of the end of Mental Health Month, Take This would like to take a moment to recognize all of the people in our community who work hard to…

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  • Research Review: Video game play is positively correlated with well-being

    By  Rachel Kowert, PhD · May 26, 2021 · Research

    In this episode of Research Review, we look at a pre-print of the article “Video game play is positively correlated with well-being” by Johannes, Vuorre, and Przybylski.  While game studies…

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  • Academic Ramblings: Unintentional Learning in Games

    By  Rachel Kowert, PhD · May 12, 2021 · Research

    In this episode of Academic Ramblings, we explore unintentional learning in games.  While the focus of media effects research has long been on what negative thoughts, attitudes, and behaviours video…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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