Introducing the Take This Diagnostic Series
At Take This, a core part of our mission is education about mental health. In this effort, we’re embarking on an exciting series to educate you about psychological disorders! Authored…
At Take This, a core part of our mission is education about mental health. In this effort, we’re embarking on an exciting series to educate you about psychological disorders! Authored…
Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…
We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until middle age and…
How do content creators address mental health online? Thankfully, this is a question a growing number of content creators ask with increasing regularity. It shows remarkable concern and compassion for…
This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
This white paper explores video game workers’ experiences and challenges in the game development industry, taking a close look at how game development companies can mitigate negative impacts and cultivate…
The World Health Organization (WHO) voted to approve the draft of the eleventh version of the International Statistical Classification of Diseases and Related Health Problems (ICD-11), which includes both gaming…