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Posts filed “Research”

  • Jargon Schmargon: Gaming Disorder

    By  Rachel Kowert, PhD · Jan 6, 2021 · Research

    When it comes to video games, there is a lot of discussion about overuse, problematic play, hazardous play, and addiction. It can be difficult to sift through this information. So…

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  • Research Review: Hostility and Self Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role Playing Games

    By  Rachel Kowert, PhD · Dec 23, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

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  • Academic Ramblings: Digital Games in the After Times

    By  Rachel Kowert, PhD · Dec 16, 2020 · COVID, Research, Video Games

    This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…

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  • Research Review: Problematic Gaming, In-Game Social Support, and Mental Health

    By  Rachel Kowert, PhD · Dec 9, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

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  • Jargon Schmargon: Escapism

    By  Rachel Kowert, PhD · Dec 2, 2020 · Research

    On today’s episode of Jargon Schmargon, we are going to talk about Escapism. Escapism  first came into the common vernacular in game studies as one of the primary motivations for…

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  • Announcing the Global Mental Health Survey

    By  Take This · Nov 19, 2020 · Announcements, Research

    MY.GAMES Launches Global Mental Health Survey in Partnership with Leading U.S. Video Game Nonprofits, Take This and IGDA, and the Fair Play Alliance Global gaming brand MY.GAMES has launched an…

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  • Academic Ramblings: What is Open Science?

    By  Rachel Kowert, PhD · Nov 18, 2020 · Research

    “Open science” may be a term you’ve heard before as it is part of a bigger movement that has been growing over the last several years to make science more…

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  • Gamers supporting Gamers: The importance of advocacy

    By  Rachel Kowert, PhD · Dec 10, 2019 · Expert Content, Research, Video Games

    Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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