COVID-19 and Grief
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…
In this episode of Research Review, we are going to be looking at a 2019 article entitled “The Influence of competitive and cooperative video games on behaviour during play and…
Those individuals who have ever engaged in the search for mental health treatment understand how difficult, confusing, and tiring the process can be. Although the public’s recognition and acceptance of…
About Take This Our mission is to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. Our vision is…
Take This has made the difficult decision not to attend PAX West 2021 in person. We will be running an online AFK Room through our Community Discord as we have…
In this episode of Jargon Schmargon, we explore the term social capital. This includes a brief discussion of bridging and bonding social capital and the kinds of social capital that…
In this episode of Research Review we explore a 2020 study entitled “Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness”. This study explores how playing…
In this episode of Academic Ramblings we focus on the ways in which mental health representation in the media, and games specially, impact the larger discussion around mental health and…