State of the Research: Violent Video Games
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…
Harassment based on gender, ethnicity, sexuality, disability status, and neurodivergence (among other factors) is not a new problem, but it’s happening again, and – once again – it’s targeting streamers from marginalized communities, especially Black women.
Take This and friends will be doing a 24-hour stream this Friday, August 20th! Why? Because for the RPG Valkyries’ annual Speedrun Ragnarok fundraiser in 2020 they asked, “If we…
On today’s episode of Academic Ramblings, we are going to explore the Frustration-Aggression hypothesis. Now, you may be saying, that sounds more like a topic for a jargon schmargon. Don’t…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
Aggression and violence are two terms we hear often when talking about video game effects. In fact, these two terms are used interchangeably, which is unfortunate because they actually refer…
People of marginalized genders are tired and traumatized. Harassment and abuse of marginalized people is neither new nor unique to games. However, it is a very real part of the…
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…