Video Games in a Post-COVID 19 World
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…
Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021 2020 was a…
Pizza is the perfect food; warm, gooey cheese over a savory sauce, supported by a firm yet chewy crust makes for a mouthful of wonderful. Granted, tacos are also quite…
During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…
We are excited to share the schedule for the May 14th Game Development Crisis Conference, hosted by the IGDA and Take This, and sponsored by Xbox. The Game Development Crisis…
Take This has partnered with IGDA Foundation (IGDA-F), the Global Game Jam, and the Games and Online Harassment Hotline to create the Stay in the Game Relief Fund. Running from…
When we think about it, all our emotions serve a purpose. Fear is no exception, even though it’s generally unpleasant. In the simplest terms, fear keeps us safe – at…
So, you’re a manager suddenly doing your job from home, away from your team and in a completely new environment. Hi! There are a whole new set of stressors related…