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Posts tagged “COVID-19”

  • Video Games in a Post-COVID 19 World

    By Dr. Rachel Kowert · Sep 28, 2021 · Research, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Video Games in a Post-COVID 19 World

    By Dr. Rachel Kowert · Aug 10, 2021 · COVID, News, Research

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

    Read More
  • COVID-19 and Grief

    By Dr. Sarah Hays · Aug 3, 2021 · COVID, Take This

    Content warning: the article below discusses sensitive concepts, including loss, death, suicide, and general experience of grief due to the span of tragedy in 2020 and 2021  2020 was a…

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  • Boundaries in Pandemic Times: Bracing for Re-Entry

    By Dr. Sarah Hays · Jun 25, 2021 · COVID, Research, Take This

    During this ongoing global pandemic, discussing our boundaries for safety—especially when they are stricter than the other people’s—is a tough situation. There is tension between the precautions taken by others,…

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  • Distortions in time perception in the post-COVID19 era

    By Dr. Rachel Kowert · Mar 26, 2021 · News, Take This

    What is time anymore? Do you find yourself unsure what day it is? What month? Or even what year? Well, it’s not just you; our perception of time has changed.…

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  • Academic Ramblings: Digital Games in the After Times

    By Dr. Rachel Kowert · Dec 16, 2020 · News

    This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…

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  • Creating Positive Interactions Through Games

    By Erika Stewart Wheelhouse, MA, LMHC · Aug 11, 2020 · Self Care, Video Games

    Batman and Robin, the most dynamic of duos, have battled the villainous forces of Gotham City side by side since 1940. Unfortunately spending long, arduous hours together in the pursuit…

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  • When is Fear Healthy?

    By Dr. Raffael Boccamazzo · Apr 1, 2020 · COVID, Helping Yourself, News, Self Care, Take This

    When we think about it, all our emotions serve a purpose. Fear is no exception, even though it’s generally unpleasant.  In the simplest terms, fear keeps us safe – at…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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