Video Games and Violence
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
Overwatch recently released its latest hero, Sigma, characterized as having “severe psychological damage” and as being “dangerous to himself and others” because of his fractured mind. When asked about Sigma’s…
State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…
This white paper explores video game workers’ experiences and challenges in the game development industry, taking a close look at how game development companies can mitigate negative impacts and cultivate…
Games addressing mental health are a growing part of the marketplace, and a growing topic of research. Take This’ Eve Crevoshay and Dr. B discuss what’s exciting and interesting about…
We are confirming the resignation of Russ Pitts from the board of Take This. Take This remains committed to making the video game culture a mentally healthy place, and to…
In 2013, Gender Identity Disorder was officially eliminated as a psychiatric diagnosis. It was replaced with Gender Dysphoria, a condition whereby the individual experiences marked distress at the difference between…
“Yeah, there’s darkness inside me, just like you said. But darkness is my enemy! And you are, too, for making everything around here reek of it!“” -Riku, Kingdom Hearts 2.5…