Mental Health Reminders and Taking Breaks
It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…
It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…
According to the 2019 Developer Satisfaction Survey, published annually by the IGDA, 28% of respondents identified as having a disability. The most frequently selected category of disability was psychiatric or…
A Commitment from Take This The Take This leadership team and Board of Directors hereby reaffirms its commitment to foreground the voices and labor of Black people through the following…
This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…
Take This is proud to announce a partnership with The International Games Summit on Mental Health Illness and Awareness (TIGS.CA), whose inaugural event will be held October 9-10, 2019 at…
People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…
Overwatch recently released its latest hero, Sigma, characterized as having “severe psychological damage” and as being “dangerous to himself and others” because of his fractured mind. When asked about Sigma’s…
State of the Industry 2019: Mental Health in the Game Industry In our latest white paper, we explore video game workers’ experiences and challenges in the game development industry, taking…