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Posts tagged “research”

  • EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 13, 2024 · Conventions, Research, Video Games

    At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below,…

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  • Research Opportunity! Player Experiences and Identity

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Jul 28, 2023 · Research, Video Games

    Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…

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  • Studio Participation in Community Resilience Research 

    By  Elizabeth Kilmer, PhD · May 4, 2023 · Announcements, Research, Video Games

    Take This is currently partnered with Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, and Logically AI to research the ways in which extremists exploit digital games spaces. We’re working to…

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  • Pandemic Fatigue: The Impact of Boredom

    By  Erika Stewart Wheelhouse, MA, LMHC · Jul 30, 2021 · COVID, Research

    Pizza is the perfect food; warm, gooey cheese over a savory sauce, supported by a firm yet chewy crust makes for a mouthful of wonderful. Granted, tacos are also quite…

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  • The Social and Emotional Benefits of Playing Online Games

    By  Rachel Kowert, PhD · Nov 14, 2019 · Expert Content, Research, Video Games

    We all know the stereotype of the socially inept, basement dwelling online gamer. You know, overweight male player with no friends that lives with their parents until middle age and…

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  • Video Games and Violence

    By  Take This · Aug 5, 2019 · Expert Content, Research, Video Games

    People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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