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Posts tagged “video games”

  • State of the Research: Violent Video Games

    By  Rachel Kowert, PhD · Aug 25, 2021 · Research, Video Games

    In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…

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  • Video Games in a Post-COVID 19 World

    By  Rachel Kowert, PhD · Aug 10, 2021 · COVID, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Video Games, Moral Panic, and Scapegoats Through the Years

    By  Marie Shanley · Jan 29, 2021 · Support, Video Games

    As a society, we often seek to find an explanation for things that are new or that we don’t understand. This explanation often, and unfortunately, takes the form of a…

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  • Creating Positive Interactions Through Games

    By  Erika Stewart Wheelhouse, MA, LMHC · Aug 11, 2020 · Expert Content, Support

    Batman and Robin, the most dynamic of duos, have battled the villainous forces of Gotham City side by side since 1940. Unfortunately spending long, arduous hours together in the pursuit…

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  • Video Game Addiction: What Do We Know Now?

    By  Rachel Kowert, PhD, and Dr. Raffael Boccamazzo · Oct 23, 2019 · Expert Content, Research, Video Games

    This year the World Health Organization (WHO) controversially decided to include the diagnoses of gaming disorder and hazardous gaming in the upcoming eleventh version of the International Statistical Classification of…

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  • Take This, IGDA, and IGDAF Statement on Recent Events

    By  Take This · Sep 4, 2019 · Announcements, Events

    Take This, IGDA, and IGDAF Statement on Recent Events Video game organizations seek to create safer, more inclusive environments SEATTLE, WA – September 4, 2019 — In this past week,…

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  • Announcing our Partnership with The International Games Summit

    By  Take This · Aug 26, 2019 · Announcements, Video Games

    Take This is proud to announce a partnership with The International Games Summit on Mental Health Illness and Awareness (TIGS.CA), whose inaugural event will be held October 9-10, 2019 at…

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  • Video Games and Violence

    By  Take This · Aug 5, 2019 · Expert Content, Research, Video Games

    People like simplicity. If we see something disturbing, we want it to have an easy-to-understand cause—especially if it’s something that hurts others. We like to be able to divide the…

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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