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Posts filed “Research”

  • Building Resilient Communities: Resources for Community, Industry, and Policy Makers

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · May 3, 2024 · Expert Content, Research, Video Games

    Online gaming spaces should be safe, engaging places where gamers can build communities and thrive. Cultivating such online spaces requires partnership between communities, industry, and policy makers. To support this…

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  • EGC2024 – From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 13, 2024 · Conventions, Research, Video Games

    At this year’s Ethical Games Conference, Dr. Elizabeth Kilmer had the opportunity to present work they conducted with Dr. Rachel Kowert and Zeynep Aslan. You can see the talk below,…

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  • Empowering The Gaming Industry: Strategies for Addressing Hate, Harassment, and Extremism in Online Communities

    By  Elizabeth Kilmer, PhD, and Rachel Kowert, PhD · Feb 9, 2024 · Research, Video Games, White Papers

    In the last year, Take This has been conducting research with game developers from studios of all sizes to better understand the progress that has been made to address hate,…

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  • The Impact of Game Industry Layoffs on Studio Roles and Departments

    By  Take This, Rachel Kowert, PhD, and Elizabeth Kilmer, PhD · Dec 2, 2023 · Expert Content, Research

    More than 7,000 games industry jobs have been lost due to layoffs so far in 2023. Layoffs are stressful for everyone; layoffs can have negative effects on individuals’ mental health,…

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  • Radicalization in Games: A Primer

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Nov 10, 2023 · Research, Video Games, White Papers

    Concerns about extremist exploitation of digital games and the radicalization of gamers have been increasing in recent years. Terrorist attacks with gamified elements, live-streamed on platforms like Twitch, and planned…

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  • Research Report: Toxic Gamers Are Alienating Your Core Demographic – The Business Case for Community Management

    By  Take This · Aug 16, 2023 · Expert Content, Research, Video Games, White Papers

    Take This’ most recent research paper is now available: Toxic Gamers are Alienating Your Core Demographic – The Business Case for Community Management. The goal of this research was to…

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  • Research Opportunity! Player Experiences and Identity

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Jul 28, 2023 · Research, Video Games

    Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…

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  • Positive Game Cultures are Good Business

    By  Rachel Kowert, PhD · Jul 7, 2023 · Announcements, Research

    Hate and harassment in gaming spaces take a toll on the mental health of the community. From short-term distress, to long term post-traumatic stress disorder symptomology, we know that these…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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