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Posts filed “Research”

  • Studio Participation in Community Resilience Research 

    By  Elizabeth Kilmer, PhD · May 4, 2023 · Announcements, Research, Video Games

    Take This is currently partnered with Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, and Logically AI to research the ways in which extremists exploit digital games spaces. We’re working to…

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  • Combating Extremism in Video Games

    By  Elizabeth Kilmer, PhD · Jan 24, 2023 · Announcements, Research, Video Games

    Over the next two years, Middlebury’s Center on Terrorism, Extremism, and Counterterrorism, Take This, and Logically AI are partnering to research the ways in which extremists exploit digital games spaces.…

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  • Extremism, identity fusion, and gaming cultures

    By  Rachel Kowert, PhD, Alexi Martel, and Bill Swann · Oct 19, 2022 · Announcements, Expert Content, Research

    While we know extremist content, radicalization, and recruitment is occurring in games, there is still little understanding how and why this may be of a particular concern within gaming communities.

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  • Introducing “Designing Games to Challenge the Stigma Around Mental Health”

    By  Take This · Feb 9, 2022 · Expert Content, Research, White Papers

    We are pleased to announce the publication of our newest white paper! Designing Games to Challenge the Stigma Around Mental Health was written by Take This intern and York University…

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  • Academic Ramblings: Avatar Identification

    By  Rachel Kowert, PhD · Oct 13, 2021 · Research

    If you’ve ever played an RPG or really any game that allows you to customize your character you’ve likely shared a similar experience: you go through the sliders and try…

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  • Jargon Schmargon: Self Determination Theory

    By  Rachel Kowert, PhD · Oct 7, 2021 · Research

    In this episode of Jargon Schmargon, we discuss Self-Determination Theory in the context of video game play motivations. Self Determination Theory, or SDT, is something I have talked about in…

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  • Video Games in a Post-COVID 19 World

    By  Rachel Kowert, PhD · Sep 28, 2021 · COVID, Research, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Academic Ramblings: Uses, Gratifications, & Motivations of Game Play

    By  Rachel Kowert, PhD · Sep 8, 2021 · Research

    This month’s Jargon Schmargon was about game motivations, which is intimately tied to a theory we use quite a bit in game studies called uses and gratifications. Uses and gratifications…

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Take This, Inc. 2021
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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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