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Posts filed “Video Games”

  • Video Games in a Post-COVID 19 World

    By  Rachel Kowert, PhD · Sep 28, 2021 · COVID, Research, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • State of the Research: Violent Video Games

    By  Rachel Kowert, PhD · Aug 25, 2021 · Research, Video Games

    In this all new State of the Research, we tackle the big kahuna: Violent video games. Specifically, we tackle the three broad issues associated with claims of violent video game…

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  • 24 hours of Take This Streaming Thanking the Community

    By  Dr. Raffael Boccamazzo · Aug 19, 2021 · Events, Video Games

    Take This and friends will be doing a 24-hour stream this Friday, August 20th! Why? Because for the RPG Valkyries’ annual Speedrun Ragnarok fundraiser in 2020 they asked, “If we…

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  • Video Games in a Post-COVID 19 World

    By  Rachel Kowert, PhD · Aug 10, 2021 · COVID, Video Games

    In the months since the COVID-19 pandemic began, the general discourse about video games in the public and media seems to have shifted in relation to the uses and effects…

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  • Statement on PAX West Attendance

    By  Take This · Jul 14, 2021 · Events, Video Games

    Take This has made the difficult decision not to attend PAX West 2021 in person. We will be running an online AFK Room through our Community Discord as we have…

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  • Fighting Toxicity: Finding Solutions

    By  Take This · Mar 5, 2021 · Video Games

    Last weekend, Take This hosted a discussion about toxicity in content creation with content creators ZombaeKillz, Negaoryx, BlackCompat, and our Research Director Dr. Rachel Kowert, hosted by Dr. Kelli Dunlap.…

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  • Video Games, Moral Panic, and Scapegoats Through the Years

    By  Marie Shanley · Jan 29, 2021 · Support, Video Games

    As a society, we often seek to find an explanation for things that are new or that we don’t understand. This explanation often, and unfortunately, takes the form of a…

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  • Research Review: Hostility and Self Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role Playing Games

    By  Rachel Kowert, PhD · Dec 23, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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