• Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
  • Donate
  • Merch
Take This Logo
  • Resources
    • Mental Health
    • Expert Content
    • Blog Posts
    • FAQ
  • Programs & Services
    • Accelerate
    • AFK Rooms
    • Ambassadors
    • Industry Consulting & Workshops
    • Events
  • About Us
    • Branding
    • Governance
    • Our Team
    • Talks and Panels
    • Recent Press
  • Support Us
    • Pixel Patrons
    • Donate
    • Newsletter
    • Merch
DonateMerch
Menu

Posts filed “Video Games”

  • Academic Ramblings: Digital Games in the After Times

    By  Rachel Kowert, PhD · Dec 16, 2020 · COVID, Research, Video Games

    This year, I was honored to be asked to give the keynote lecture for the Game Studies pre conference at the annual meeting of the National Communication Association this year…

    Read More
  • Research Review: Problematic Gaming, In-Game Social Support, and Mental Health

    By  Rachel Kowert, PhD · Dec 9, 2020 · Research, Video Games

    Time for another Research Review!  Every month, I will select a recently published research article in the field of game studies and provide an in-depth review. After taking into account…

    Read More
  • Mental Health Reminders and Taking Breaks

    By  Katrina Keller · Nov 3, 2020 · Announcements, Support, Video Games

    It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…

    Read More
  • Video Game Development Crisis Conference Video Series

    By  Dan Hevia · Jul 10, 2020 · Announcements, Video Games

    In April and May, Take This and the IGDA partnered to produce a webinar series and virtual conference focused on management, self-care, and technical resources for companies working through crisis.…

    Read More
  • Mental Health Month: Stream Week Schedule

    By  Take This · May 19, 2020 · Announcements, Events, Video Games

    *Update* Thank you to all who watched, participated, streamed, and donated during our Week of Streaming! We raised over $3500! These funds will help us continue to respond to the…

    Read More
  • Uplifting News: Take This Streaming Ambassador Mxiety Creates Feel-Good Event, Raises $3,500

    By  Take This · Apr 29, 2020 · Announcements, Video Games

    Take This Streaming Ambassador Mxiety raised $3500 during Uplift-a-Thon, a streaming fundraiser hosted on Mixer. The four-hour stream brought together 15 partnered Mixer streamers for an evening highlighting positivity, hope,…

    Read More
  • Regarding Take This and ECCC

    By  Dan Hevia · Mar 5, 2020 · Announcements, Events, Video Games

    As many of you are aware, the COVID-19 Coronavirus is ravaging the Seattle area. The current guidance from King County Public Health is as follows: Event and community gathering considerations…

    Read More
  • Gamers supporting Gamers: The importance of advocacy

    By  Rachel Kowert, PhD · Dec 10, 2019 · Expert Content, Research, Video Games

    Despite the actual diversity of gamers, video games have stereotypically been regarded as a “boy’s toy”. This characterization is rooted in the stereotype of the “gamer” (which is in and…

    Read More

Posts Navigation

  • ← Previous
  • 1
  • …
  • 4
  • 5
  • 6
  • 7
  • 8
  • …
  • Next →
  • Blog
    • Announcements
    • Conventions
    • COVID
    • Events
    • Expert Content
    • Research
    • Support
    • Video Games
    • White Papers
Take This Logo

9805 NE 116th St
Suite 7411
Kirkland, WA 98034

Take This, Inc. 2021
EIN: 46-3882735

  • Twitter
  • Discord
  • Twitch
  • YouTube
  • Facebook
  • Instagram

Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

Find ResourcesDonate
  • Recent Press
  • Contact Us
  • Sitemap
  • Privacy Policy
  • Terms of Service
©2025 Take This