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Posts tagged “self-care”

  • How to Survive (and Even Thrive at) Conventions

    By  Dr. Raffael Boccamazzo · Mar 22, 2023 · Conventions, Expert Content, Support

    Conventions can be amazing! We sometimes wait all year for our favorite convention, and some people spend thousands of dollars to travel to attend. For some of us, conventions mean…

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  • Jargon Schmargon: Social Learning

    By  Dr. Rachel Kowert · May 5, 2021 · Research

    In this episode of Jargon Schmargon, we explore Social Learning Theory as a potential explanation for why video games may impact our thoughts and behaviors. This includes an overview of…

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  • 5 Essential Readings in Game Studies

    By  Dr. Rachel Kowert · Jan 13, 2021 · Research

    So you want to learn more about the science of game studies? Perhaps the ways that games can be used to bolter learning? Or the science behind “video game disorder”?…

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  • Avoidance: What it is and Why it Isn’t Helpful

    By  Erika Stewart Wheelhouse, MA, LMHC · Dec 30, 2020 · Expert Content, Support

    Poking the Pillsbury Dough Boy and poking a sleeping bear do not carry the same level of risk.  With one, there might some be giggling and perhaps even cinnamon rolls. …

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  • Mental Health Reminders and Taking Breaks

    By  Katrina Keller · Nov 3, 2020 · Announcements, Support, Video Games

    It’s a stressful and uncertain time… even more so than normal. You may be experiencing a lot of intense emotions and uncertainty – we are too. You’re not in this…

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  • World Suicide Prevention Day

    By  Dr. Raffael Boccamazzo, and Katrina Keller · Sep 10, 2020 · Events

    Content Warning: Suicide September 10th is World Suicide Prevention Day. It is important to acknowledge this because  suicide is the tenth overall leading cause of death in the US, it…

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  • Creating Positive Interactions Through Games

    By  Erika Stewart Wheelhouse, MA, LMHC · Aug 11, 2020 · Expert Content, Support

    Batman and Robin, the most dynamic of duos, have battled the villainous forces of Gotham City side by side since 1940. Unfortunately spending long, arduous hours together in the pursuit…

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  • Video Game Development Crisis Conference Video Series

    By  Dan Hevia · Jul 10, 2020 · Announcements, Video Games

    In April and May, Take This and the IGDA partnered to produce a webinar series and virtual conference focused on management, self-care, and technical resources for companies working through crisis.…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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