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Posts filed “Video Games”

  • Community Spotlight: Game Content Triggers Database

    By  Kelli Dunlap, PsyD · Dec 15, 2023 · Video Games

    Update: On August 25, 2024, an article was published by IGN titled A Prominent Accessibility Advocate Worked With Studios and Inspired Change. But She Never Actually Existed. In it, information…

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  • Radicalization in Games: A Primer

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Nov 10, 2023 · Research, Video Games, White Papers

    Concerns about extremist exploitation of digital games and the radicalization of gamers have been increasing in recent years. Terrorist attacks with gamified elements, live-streamed on platforms like Twitch, and planned…

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  • Mental Health and Layoffs in Games

    By  Dr. Raffael Boccamazzo, and Kelli Dunlap, PsyD, MA · Nov 1, 2023 · Video Games

    It’s no secret that the game industry is experiencing a significant wave of layoffs. It’s estimated there have been more than 6,000 game industry jobs lost in 2023, with even…

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  • Industry Challenges: Recent Layoff Survey

    By  Rachel Kowert, PhD, and Elizabeth Kilmer, PhD · Oct 31, 2023 · Video Games

    This is a survey created to assess current industry challenges related to the recent wave of layoffs that have been occurring over the last year. You can find related resources in…

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  • Speedrun Ragnarok 2023

    By  Kelli Dunlap, PsyD · Oct 20, 2023 · Video Games

    The RPG Valkyries are at it again! This year’s charity event will be from October 29 to November 4 with proceedings benefitting Take This. Not only will there be speedrun…

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  • Research Report: Toxic Gamers Are Alienating Your Core Demographic – The Business Case for Community Management

    By  Take This · Aug 16, 2023 · Expert Content, Research, Video Games, White Papers

    Take This’ most recent research paper is now available: Toxic Gamers are Alienating Your Core Demographic – The Business Case for Community Management. The goal of this research was to…

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  • Research Opportunity! Player Experiences and Identity

    By  Elizabeth Kilmer, and Rachel Kowert, PhD · Jul 28, 2023 · Research, Video Games

    Video games and the communities that surround them can be an excellent place to make friends, have fun, and gain insight into yourself and your identity. Additionally, these spaces often…

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  • It’s Never as Simple as “Just a Game” – Queer Representation in Games

    By  Tanya DePass · Jun 21, 2023 · Expert Content, Support, Video Games

    People often don’t consider what it means to see yourself included in modern media, especially if they’re used to seeing people like themselves commonly in media. There’s the scoff of…

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Take This, Inc. 2021
EIN: 46-3882735

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Take This is a mental health nonprofit decreasing stigma and increasing support for mental health in games.

We are a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community. We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.

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